Creating and Applying Reflective Materials in 3D Studio Max

By Brian-W.O.G | 3D Studio Max | Beginner

This tutorial will teach you how to create and apply a reflective material with ease. You are required to have some basic knowledge on how to use 3D Studio Max to follow this tutorial. Our end result should look similar to the image below.

Creating Reflective Models in 3D Studio Max - Oman3D Tutorials - By Brian W.O.G

Step1: Fire up 3D Studio Max and reset it to its default settings File>Reset. Create a large "Plane" and use the "Move" tool to place at the centre of the scene.

Note: To create a plane go to "Create>Geometry> Plane"

Step 2: Insert a "Torus" from the Extended Primitive shapes Create>Extended Primitives>Torus Knot. The size of it doesn't matter, use the "Move" tool to place it above the middle of the plane that we have in our scene currently.

Step 3: Open the "Material Editor" by pressing M on your keyboard, select a free material slot and scroll down until you find the "Map" rollout. You'll need to expand it by clicking once on it.

Step 4: In the Map rollout, look for Reflection and enable it by checking the box next to it. Click on None to open up the Material/Map browser and select Falloff from the list (double click).

In the Falloff Parameter rollout, click on the second Map holder which says None, select Raytrace from the list and leave the default settings as they are. Once you're done, click on Go to Parent Go to Parent twice.

Step 5: Look for the Blinn Basic Parameter rollout (you may have to expend it), and change the Diffuse color to any color you like; I used light black. Change the value of the "Specular" value to 67 and the "Glossiness to 42. You may want to experiment with these values on your own later to create fine tuned results.

Step 6: Select the Torus on the scene, and then apply the reflective texture we just created to the Torus knot by clicking the "Assign Material to selection" button . Press the "F9" key on your keyboard to render the scene to see how material reflection came out.

It is now time to create the reflective wooden material. Open the "Material Editor" if you closed it, and then select a free material slot and press "G" on your keyboard to open the "Material/Map" browser. Pick your favourite wood material and then repeat Step 4 for "Reflection" under the "Map" rollout. Assign the material to the plane by clicking on the "Assign to Material Selection".

Note: Keep in mind when you apply the wood texture to the plane that it has to be selected.

Press the "8" key on your keyboard to open up the "Environment and Effect" window. Change the "Background" colour to gray to make our reflection more visible.

We are done, press the "F9" key on your keyboard to render this puppy and you got it! A nice reflective texture that can be used in many different ways. Check the result I got.


At this point I came to the end of the tutorial "tip". Feel free to post at the forum if you need any more help. Have fun! God bless.

-End of Tutorial.